Categories
Advanced and Experimental Nuke Advanced Personal

Nuke 3D Roto Projection and Rotopaint Clean up

This week we learned how to combine Roto node with 3D tracking point for the selection of certain areas of the scene. And also how to use the rotopaint node to clean up the marks on the garage floor.

node for roto projection and rotopaint

Also this week, we use 3D Patch to put some posters and paints on the alley’s wall.

3D Patch Alley
Categories
Advanced and Experimental Nuke Advanced Personal

Nuke 3D Patch and Projection

This week we learned nuke 3d patch and projection, through the camera tracking point, we can create the objects and patterns that we need. And we also use the point cloud generator node to crate a calculated number of points that track how the camera moves through the space. And through the point cloud generator, we also can create the baked mesh group for further adjustment.

Point Cloud Generator
Bakedd Mesh Group

For this week’s personal work, we did some 3D patches on the garage floor and some mark points on the wall.

nodes for the work
Categories
Advanced and Experimental Maya Advanced Personal

Maya Bullet fx Animation

This week we continue to explore bullet fx animation and keep improving our animation, I want to create an environment model like a water park, and let people see the different facilities of the water park through the trajectory of the ball.

Categories
Advanced and Experimental Nuke Advanced Personal

Nuke 3D Matchmove

This week we use nuke camera track node to track the content in the frames to synthesize some 3D objects to the image.

Categories
Advanced and Experimental Maya Advanced Personal

Maya Animation Curve

This week we changed the moving trajectory of the object animation by adjusting the animation curve of the object.