Categories
Advanced and Experimental Nuke Advanced Personal

Nuke Devil Man Project

In this project, I used the Ghost Rider as my reference, first I made a skeleton model and finished its light design and rendering in Maya, and then the exported skeleton image sequence in Nuke for composition.

Nodes
Categories
Advanced and Experimental Nuke Advanced Personal

Nuke Face Marker Remove

This week we use roto,rotopaint and smartvector to remove the face markers for the actress.

Before
After
Categories
Advanced and Experimental Nuke Advanced Personal

Nuke Garage Composition

In this week’s nuke project, I synthesized a 3D car into the original garage scene. First, I exported the camera in the garage scene and then imported it into Maya’s car scene. Then I lit the car in Maya and Paste the material, then combine the rendered car scene with the original garage scene, then make further color adjustments to the car in nuke, and then import the original car model into the 3D scene in nuke to add shadows to the bottom of the car.

Nodes
use the original model to make the shadow
Categories
Advanced and Experimental Nuke Advanced Personal

Nuke Green Screen

This week, we continued to learn about knowledge and skills about nuke green screen compositing

Alpha
Categories
Advanced and Experimental Maya Advanced Personal

Maya Satisfying Animation Loop

This week I completed the material and texture of the model

Categories
Advanced and Experimental Nuke Advanced Personal

Nuke Green Screen

This week we learned to adjust the color of the picture by isolating and extracting different tones, as well as some skills and knowledge of green screen keying.

node
Alpha
Categories
Advanced and Experimental Maya Advanced Personal

Maya Satisfying Animation Loop

This week we learned to use Mash to make some animations that can be looped. I want to make an animation of a knife and saw cutting timber

Categories
Advanced and Experimental Nuke Advanced Personal

Nuke CG Machine

In this week’s lesson, we learned how to arrange computer-generated (CG) objects in a composition and how to grade and color-correct the item to fit it into the plate we are using.

First, we spilled the channel to color-grade the machine

diffuse direct + indirect
SSS

Also, we learned how to properly cast a shadow on the model. The shadow is a crucial element to include; these are spot shadows cast over the machine to make it appear less false throughout the scenario.

machine with shadow

Also, it was demonstrated to us how to update the object’s lighting and texture. I selected the choice depicted in the above picture out of the three alternatives that were offered to us about the texture we wanted to add to the scene. Also, in order to relight it, we utilized several passes to assist us to achieve the proper alpha, and then we screen-merged it to add it to a grade and add a little bit more lighting.

machine with relighting and retexture

We also did a master CG where we added basic grading to change the basic color of the machine given to us.

Master CG
Final machine in the scene
Categories
Advanced and Experimental Nuke Advanced Personal

Nuke CG Compositing

This week we learn how to use advanced CG compositing to combine the object and background to achieve a more realistic scene for the image or video.

Before CG Compositing
CG Compositing Process

After CG Compositing
CG Compositing Nodes for the work
CG Compositing Car and City

Categories
Advanced and Experimental Maya Advanced Personal

Maya Bullet fx Animation

This week we learned and practiced the Maya bullet fx to restore some of the physical actions of objects in the real environment. And I want to build a trajectory of a small ball in a water theme park.

Water Theme Park