In this project, I used the Ghost Rider as my reference, first I made a skeleton model and finished its light design and rendering in Maya, and then the exported skeleton image sequence in Nuke for composition.

In this project, I used the Ghost Rider as my reference, first I made a skeleton model and finished its light design and rendering in Maya, and then the exported skeleton image sequence in Nuke for composition.
This week we use roto,rotopaint and smartvector to remove the face markers for the actress.
In this week’s nuke project, I synthesized a 3D car into the original garage scene. First, I exported the camera in the garage scene and then imported it into Maya’s car scene. Then I lit the car in Maya and Paste the material, then combine the rendered car scene with the original garage scene, then make further color adjustments to the car in nuke, and then import the original car model into the 3D scene in nuke to add shadows to the bottom of the car.
This week, we continued to learn about knowledge and skills about nuke green screen compositing
This week we learned to adjust the color of the picture by isolating and extracting different tones, as well as some skills and knowledge of green screen keying.
In this week’s lesson, we learned how to arrange computer-generated (CG) objects in a composition and how to grade and color-correct the item to fit it into the plate we are using.
First, we spilled the channel to color-grade the machine
Also, we learned how to properly cast a shadow on the model. The shadow is a crucial element to include; these are spot shadows cast over the machine to make it appear less false throughout the scenario.
Also, it was demonstrated to us how to update the object’s lighting and texture. I selected the choice depicted in the above picture out of the three alternatives that were offered to us about the texture we wanted to add to the scene. Also, in order to relight it, we utilized several passes to assist us to achieve the proper alpha, and then we screen-merged it to add it to a grade and add a little bit more lighting.
We also did a master CG where we added basic grading to change the basic color of the machine given to us.
This week we learn how to use advanced CG compositing to combine the object and background to achieve a more realistic scene for the image or video.
This week we learned how to combine Roto node with 3D tracking point for the selection of certain areas of the scene. And also how to use the rotopaint node to clean up the marks on the garage floor.
Also this week, we use 3D Patch to put some posters and paints on the alley’s wall.
This week we learned nuke 3d patch and projection, through the camera tracking point, we can create the objects and patterns that we need. And we also use the point cloud generator node to crate a calculated number of points that track how the camera moves through the space. And through the point cloud generator, we also can create the baked mesh group for further adjustment.
For this week’s personal work, we did some 3D patches on the garage floor and some mark points on the wall.
This week we use nuke camera track node to track the content in the frames to synthesize some 3D objects to the image.