Through the study of Maya and Nuke in the visual effects fundamentals this semester, I already have a certain degree of understanding of the process and methods of special effects production. At the same time, I have a certain degree of mastery of the two software Maya and Nuke. to complete some relatively complex special effects work, model building, and video compositing. Through the study of Maya, I have basically mastered the skills of model building in Maya and the design of model animation, and I can design some scene animations. At the same time, I also read a lot of literature on the special effects production industry during this semester, which further deepened my exploration and understanding of the field of special effects Through the study of Nuke this semester, I understand the basic workflow of Nuke, and I have a very good understanding of the roto tool, tracking tool, and some video synthesis methods in Nuke, and it also stimulates my very strong interest in Nuke, because I studied film and TV production before, and the mastery of Nuke will undoubtedly bring me closer to making excellent cinema, so I think Maya and Nuke learned this semester will be of great help to my future career Planning plays a very important role, and at the same time, I am going to continue to explore more complex and fantastic special effects production. In the future study, I will also further deepen my understanding and application of various special effects software, so as to lay a better foundation for future film special effects production.
Category: Maya
Head Animation
After completing the rigging of the head, we used the blendshape tool and driven key to make controllable adjustments to different areas of the head model to complete the animation.

Head Rigging
During this week we articulate the joints and rigging the head model to prepare for further animation.

Then we make the head model move correctly by assigning weights to different joints, such as opening the mouth.



In this head project, we first built a model of a human head

Then we use the UV editor to process the material and texture of this head model





Hot air balloon
Based on the modeling skills we learned before, we created a hot air balloon model that Nuke session needs to use. Then, we assigned materials and textures to different parts of the hot air balloon.



Glasses and bottle
In this week, we have studied the material to a certain extent, and created the material of the wine in the goblet.

Lego figure
In this week we have continue more complex model building, more in-depth study of some skills in model building, we have created a model of Lego figure.


Tesla Cybertruck
In this week, we learned the Maya interface and some basic modeling tools, then we built a simple Tesla truck model and gave it lighting and background environment.

