Categories
Advanced and Experimental Nuke Advanced Personal

Nuke Green Screen

This week we learned to adjust the color of the picture by isolating and extracting different tones, as well as some skills and knowledge of green screen keying.

node
Alpha
Categories
Advanced and Experimental Maya Advanced Personal

Maya Satisfying Animation Loop

This week we learned to use Mash to make some animations that can be looped. I want to make an animation of a knife and saw cutting timber

Categories
Advanced and Experimental Nuke Advanced Personal

Nuke CG Machine

In this week’s lesson, we learned how to arrange computer-generated (CG) objects in a composition and how to grade and color-correct the item to fit it into the plate we are using.

First, we spilled the channel to color-grade the machine

diffuse direct + indirect
SSS

Also, we learned how to properly cast a shadow on the model. The shadow is a crucial element to include; these are spot shadows cast over the machine to make it appear less false throughout the scenario.

machine with shadow

Also, it was demonstrated to us how to update the object’s lighting and texture. I selected the choice depicted in the above picture out of the three alternatives that were offered to us about the texture we wanted to add to the scene. Also, in order to relight it, we utilized several passes to assist us to achieve the proper alpha, and then we screen-merged it to add it to a grade and add a little bit more lighting.

machine with relighting and retexture

We also did a master CG where we added basic grading to change the basic color of the machine given to us.

Master CG
Final machine in the scene
Categories
Advanced and Experimental Nuke Advanced Personal

Nuke CG Compositing

This week we learn how to use advanced CG compositing to combine the object and background to achieve a more realistic scene for the image or video.

Before CG Compositing
CG Compositing Process

After CG Compositing
CG Compositing Nodes for the work
CG Compositing Car and City

Categories
Advanced and Experimental Maya Advanced Personal

Maya Bullet fx Animation

This week we learned and practiced the Maya bullet fx to restore some of the physical actions of objects in the real environment. And I want to build a trajectory of a small ball in a water theme park.

Water Theme Park
Categories
Advanced and Experimental Nuke Advanced Personal

Nuke 3D Roto Projection and Rotopaint Clean up

This week we learned how to combine Roto node with 3D tracking point for the selection of certain areas of the scene. And also how to use the rotopaint node to clean up the marks on the garage floor.

node for roto projection and rotopaint

Also this week, we use 3D Patch to put some posters and paints on the alley’s wall.

3D Patch Alley
Categories
Advanced and Experimental Nuke Advanced Personal

Nuke 3D Patch and Projection

This week we learned nuke 3d patch and projection, through the camera tracking point, we can create the objects and patterns that we need. And we also use the point cloud generator node to crate a calculated number of points that track how the camera moves through the space. And through the point cloud generator, we also can create the baked mesh group for further adjustment.

Point Cloud Generator
Bakedd Mesh Group

For this week’s personal work, we did some 3D patches on the garage floor and some mark points on the wall.

nodes for the work
Categories
Advanced and Experimental Maya Advanced Personal

Maya Bullet fx Animation

This week we continue to explore bullet fx animation and keep improving our animation, I want to create an environment model like a water park, and let people see the different facilities of the water park through the trajectory of the ball.

Categories
Advanced and Experimental Nuke Advanced Personal

Nuke 3D Matchmove

This week we use nuke camera track node to track the content in the frames to synthesize some 3D objects to the image.

Categories
Advanced and Experimental Maya Advanced Personal

Maya Animation Curve

This week we changed the moving trajectory of the object animation by adjusting the animation curve of the object.