This week we learned how to combine Roto node with 3D tracking point for the selection of certain areas of the scene. And also how to use the rotopaint node to clean up the marks on the garage floor.
node for roto projection and rotopaint
Also this week, we use 3D Patch to put some posters and paints on the alley’s wall.
This week we learned nuke 3d patch and projection, through the camera tracking point, we can create the objects and patterns that we need. And we also use the point cloud generator node to crate a calculated number of points that track how the camera moves through the space. And through the point cloud generator, we also can create the baked mesh group for further adjustment.
Point Cloud Generator
Bakedd Mesh Group
For this week’s personal work, we did some 3D patches on the garage floor and some mark points on the wall.
This week we continue to explore bullet fx animation and keep improving our animation, I want to create an environment model like a water park, and let people see the different facilities of the water park through the trajectory of the ball.
Through the study of Maya and Nuke in the visual effects fundamentals this semester, I already have a certain degree of understanding of the process and methods of special effects production. At the same time, I have a certain degree of mastery of the two software Maya and Nuke. to complete some relatively complex special effects work, model building, and video compositing. Through the study of Maya, I have basically mastered the skills of model building in Maya and the design of model animation, and I can design some scene animations. At the same time, I also read a lot of literature on the special effects production industry during this semester, which further deepened my exploration and understanding of the field of special effects Through the study of Nuke this semester, I understand the basic workflow of Nuke, and I have a very good understanding of the roto tool, tracking tool, and some video synthesis methods in Nuke, and it also stimulates my very strong interest in Nuke, because I studied film and TV production before, and the mastery of Nuke will undoubtedly bring me closer to making excellent cinema, so I think Maya and Nuke learned this semester will be of great help to my future career Planning plays a very important role, and at the same time, I am going to continue to explore more complex and fantastic special effects production. In the future study, I will also further deepen my understanding and application of various special effects software, so as to lay a better foundation for future film special effects production.
During the creation process of the project Balloon Festival, I used the model of the hot air balloon that I built in Maya for compositing material.
At the beginning of building the idea of the Balloon Festival project, I want to create a harmonious and beautiful picture between man and nature, and I also hope that the picture is more biased toward the fantasy world. The inspiration for the creation of this project mainly comes from fantasy film and television works such as Lord of the Rings and Game of Thrones.
Therefore, I want to create a fantasy world like a fairy tale. First of all, the saturation and vividness of the things in it will be high to create this fantasy visual effect. At the same time, some little things in nature should be used in a very natural way and composited into the screen. So, on this basis, I first replaced the sky through the Roto node and changed it to a brighter and clearer sky background. Then I added some birds in the sky to make it more natural.
After finishing the background, I composited the hot air balloon into the project and gave it a trajectory, and I also added an elk on the uphill. After that, I added a Northrop Grumman B-2 Spirit swooped down to the screen to add some thrill to the project and then synthesized a flying dragon flying over the screen to add some fantasy to the project element.
After the composition of the object is completed, I adjust its color parameters and color grade all the objects to make them blend into the picture. In the end, I added a soundtrack to the project, which seems to be the beginning of a magical journey, so as to match the fantasy elements in the picture and the overall picture style.
After completing the rigging of the head, we used the blendshape tool and driven key to make controllable adjustments to different areas of the head model to complete the animation.