The creation idea of my old phone is that it not only has a steampunk-style gear mechanism but also has a very modern midsole hollow design. It retains the classics and also has an extremely avant-garde design.



The creation idea of my old phone is that it not only has a steampunk-style gear mechanism but also has a very modern midsole hollow design. It retains the classics and also has an extremely avant-garde design.
First of all, my understanding and knowledge of the VFX industry are through the process of studying filmmaking, I think it is a creative industry with unlimited possibilities and can be of great help to the filmmaking industry I want to work in. I hope to have the common sense to produce some shots with VFX film quality in this personal project. In this project, I want to create a picture similar to the aliens descending on the earth in District 9(2009)and Arrival (2016). First, I determine the model, material, and texture of the spaceship through Maya, and then use a drone to shoot a scene over London, and then use this part The footage was imported into Nuke for camera tracking, and then the rendered image of the spaceship was composited with the footage over London.
This week I use 3DEqualizer export to Nuke and continue to further work in Nuke X
This week we learned 3DEqualizer for camera tracking, and import the data into Maya for further work.
In the group project of this semester, we need to work together in a group of 12 to create a steampunk-style video work, which includes two parts, some members create models, and some team members make videos compositing.
Group List
Look Dev Artist: | Roos Stolk
Look Dev Artist: | Shuaqi Li
Look Dev Artist: | Nira
Look Dev Artist: | Jiachen
Look Dev Artist: | Jesse Ma
Look Dev Artist: | Muqing Liang
Look Dev Artist: | Yanbin
Look Dev Artist: | Zhiqian Huang
Look Dev Artist: | Shiqi Ma
CG Generalist: | Martyna
CG Lead: | Martyna/Roos
Compositor: | Vitus
Compositing Lead: | Christos
So in this group, I”m a Look Dev Artist, mainly responsible for the creation of the scene 3D asset models. At the same time, in my understanding and research of steampunk film and television, I found my personal favorite animated film about steampunk, Hal’s Moving Castle (2004)by Hayao Miyazaki, produced by Ghibli Studio, and I also made some experimental fusion of the real 3D model I created with the style of this anime as if the 2D film’s This will be the direction of my research during the progress of this team project.
In the group, I was mainly responsible for the environment, rendering, and sounds.
Through the project production of this collaborative unit, I have a more comprehensive and in-depth understanding of the animation production process and the technologies that need to be mastered, which has played a very important role in guiding my future VFX study. From the pre-planning of the animation film, it is especially important to determine the length and volume of the animation and to plan the animation production timeline in advance to provide more time for later synthesis and editing. The division of labor and communication between team members is very important when producing an animation, which can greatly enhance the efficiency of the production, while a clear division of labor will allow team members to focus their resources on their own work, so as to ensure the quality of each part of the production. In the process of making the model, I have a deeper understanding of the influence of the detail level of the model map on the overall model, and the influence of the light distribution on the final rendering effect. Working with the 2D animation students has given me a deeper understanding of the aesthetics of composition and color distribution, and their control of details is also worth learning. All in all, this collaborative project was a great opportunity for me to exercise my communication skills in the field of animation, and to discover my own shortcomings in the field of VFX production, which will provide me with important guidance for my future studies and the production of my works, and will benefit me a lot.
In this project, I used the Ghost Rider as my reference, first I made a skeleton model and finished its light design and rendering in Maya, and then the exported skeleton image sequence in Nuke for composition.