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Final Major Project Final Major Project & Thesis

Final Major Project Critical Reflection

Through the production of the final project, I gained more experience using special effects software like Unreal Engine 5, Maya, 3D Substance Painter, and Nuke X. At the same time, I also further explored my expertise and career direction in the field of VFX. At the beginning of my project, I researched Chinese Tang-era poetries and paintings. The story that happened in The Three Gorges I was planned to restore in Unreal Engine 5 and add some fantasy elements to the scene. For example, two giant statues of gods were planned to be added on both sides of the mountain gorge. And I will mainly use Unreal Engine 5 to restore such a fantastic journey of the poet. First of all, I learned and explored how to create a landscape in Unreal Engine, and after referring to a large number of China’s Three Gorges landforms and paintings from the same period, I had a certain understanding of the geography style in that area. I first built the landscape and mountains of the scene and used bridges to add grass, trees, and other vegetation to the scene. After that, I added rivers to the previously reserved valleys. In this way, I roughly completed the design of the scene’s terrain landscape. In the creation of this scene, I found that I have more experience and a strong interest in 3D environment design and creation. In the future, I will further deepen the exploration and research of 3D scene environment creation. After completing the overall mountain, river, and other environments, I began to design and plan the models needed in the scene. For some starring models, such as the boat, I will model them using Maya. For some bulk models on the docks and villages, I will use the model and material library like Bridge. For the statue models, I chose to use 3D scanning to create more realistic models for the two giant statues. At the same time, I will use the model resources in the Kitbash3D material library for the temples in the mountains. After organizing and creating all the material models, I designed the material maps of the model and texture of the model to a certain extent, while ensuring that the color tone of all material maps is consistent. After that, I imported all the models into the Unreal Engine 5 and designed the materials of the models. After ensuring that all the models had no errors and were well prepared, I imported them into the previously created scene. I first completed the construction of the village and dock. Then I created some smoke particles to make it feel inhabited, then I placed giant statues on both sides of the gorge, and then I placed the temple on top of some peaks and added some fog around the temple. After completing the construction of the model, I began to design animations for the movement of the boat and began to design camera shots based on the previously designed shot scripts. After ensuring that everything was as planned and accurate, I began to use movie render in Unreal Engine 5 to rendering, after the rendering was completed, I started the post-editing work, adjusting the color and adding the soundtrack. Through the production of this final project, I have a deeper understanding and application of the production of visual effects projects. At the same time, I have further deepened my knowledge of Unreal Engine 5. After this, I will continue to study Unreal Engine 5. And focus on more exploration of environment creation. The production of this project has a very strong guiding role in the choice of my career path, and I have a further understanding and more experience with visual special effects production.

Image of Final Major Project Journey to the Baidi City
Categories
Final Major Project Final Major Project & Thesis

Journey to the Baidi City

This week I edited and graded the rendered sequence frames, and also added background sounds and music to the project.

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Final Major Project Final Major Project & Thesis

Modification and improvement of scenes and camera pictures

After designing the camera’s position and movement trajectory, I made some changes to some details in the scene.

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Final Major Project Final Major Project & Thesis

Set up the Camera Sequencer in Unreal Engine

This week I animated the boat sailing and camera movement according to the storyboard I planned in Unreal Engine Sequencer.

The First Scene
The Last Scene
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Final Major Project Final Major Project & Thesis

Statues into the Main Scene

After completing the statues, I placed the two statues in their planned locations in the main scene and made a series of adjustments to the location and size of the statues to make them blend more naturally into the scene.

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Final Major Project Final Major Project & Thesis

Ancient Gods Statue

This week I used 3D scanning to create two giant stone statues for the scene. I also made materials for the stone statues and made certain adjustments to the colors of the scanned stone statues to make them more consistent with the overall tone of the scene. After that, I put the stone statue into the scene for further testing and adjustments.

Scanned Statue Model
Scanned Statue Model
Scanned Statue Model with texture
Scanned Statue Model with texture
Scanned Statue Model with texture
The Second Scanned State (left) with the First Scanned State(right)
Statues Layout in Maya

Then I put the two statues into Unreal Engine 5

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Final Major Project Final Major Project & Thesis

Temples and Palaces on Mountain Tops

During this week I found some temples and palaces in the Kitbash3D to Unreal Engine model library that fit the whole environment of my scene. And I place those models into the mountaintop of my landscape in Unreal Engine.

Palace Model from Kitbash3D
Palace Model from Kitbash3D
Palace Model from Kitbash3D
Palace Model from Kitbash3D
Palace Model from Kitbash3D

Then I put those models into Unreal Engine Scene and add some fog and mist around the palace

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Final Major Project Final Major Project & Thesis

Adding the Boat to the Scene

This week I added the boat model I made previously to the main scene. At the same time, I made certain adjustments to the terrain of the main scene and the vegetation of the scene. At the same time, I improved the small village so that there is smoke rising above the small village.

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Final Major Project Final Major Project & Thesis

Waterfall with Steam Running through the mountains

In my project, I plan to build a waterfall on the left side of the gorge. At the bottom of the waterfall, I will create some water vapor to enhance the realism and naturalness.

The waterfall I created in Unreal Engine

I used the river plug-in of Unreal Engine and the water material to create an ideal waterfall effect.

Waterfall Material Map

After that, I used Unreal Engine’s particle plug-in to create some water mist at the bottom of the waterfall.

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Final Major Project Final Major Project & Thesis

Site Selection and Creation of Docks and the Small Village

This week I selected the location of the port in the landscape and the location of the main scene in the landscape map.

The Location

This location will be the location of my main scene. The village and dock are planned to be built at the foot of the mountain. There is a giant statue standing on both sides of the gorge. Next to one of the statues, there is a mountain waterfall slowly flowing down. On both sides of the river, There are some courtyards and lofts on the top.

After that, I integrated the previously prepared dock and village models. At the same time, I downloaded some models from the model library to enhance the details of the dock. I imported all the prepared models into Unreal Engine to complete the construction of the village and dock.

The village I built in Unreal Engine 5
The Dock
The small harbor where the sailing

And these are the models for the village and harbor built