Through this semester’s steampunk group project, I have gained a lot of experience and insight into model design and creation, as well as the collaboration of visual effects production group members. First of all, my role in the group is the look dev artist, the main responsibility is to design and build the models needed for the scene, and at the same time design the material and texture for the model to match the scene, and then upload the model and texture to the CG generalist for the next step of production. In the project, I was assigned the model of an old-fashioned phone, a vintage coffee table and the pipe system of the whole scene. First of all, in the process of making the old telephone, I referred to a lot of old telephone examples and finally chose the most suitable one, and added some steampunk elements to the design. In the production of old-fashioned phone, I complete the whole model first during the process and then do the UV decomposition of the model, after finishing this model I got the conclusion that the model should be disassembled and checked in the process of each section of model production for the UV of the model, which will greatly accelerate the speed of the production of model’s materials and textures. So when making the vintage coffee table, I used the experience I summarized before, and took into account the dismantling of the model UV while making the model. This really speeded up my model creation process significantly. The height is very rigorously designed to ensure that it conforms to the style of the entire scene. When making the material of the coffee table top, I also refer to the wood color and texture of the bookshelf to ensure the unity of the overall wood style. Through the creation of the old phone and coffee table, I have a deeper understanding of the method of model creation, and at the same time have a richer understanding of the design of model textures, which allows me to create the third model. At that time, with more experience and experience, this also greatly helped the production speed and quality of the pipe system model. After completing the creation of the pipe system model, I started to make the texture of the pipes. Through my analysis of the overall room style design, I finally designed six different texture design schemes. According to the items placed in different areas where the pipeline is laid, the designed maps and material textures will have different style, so that the pipe system can better integrate into every corner of the room. Through this steampunk group project, not only my 3D model creation and the design and creation of the model’s materials and textures have been greatly improved, but also I have more experience in cooperating with the visual effects team.


