Categories
Advanced and Experimental Group

Group Project Critical Reflection

Through this semester’s steampunk group project, I have gained a lot of experience and insight into model design and creation, as well as the collaboration of visual effects production group members. First of all, my role in the group is the look dev artist, the main responsibility is to design and build the models needed for the scene, and at the same time design the material and texture for the model to match the scene, and then upload the model and texture to the CG generalist for the next step of production. In the project, I was assigned the model of an old-fashioned phone, a vintage coffee table and the pipe system of the whole scene. First of all, in the process of making the old telephone, I referred to a lot of old telephone examples and finally chose the most suitable one, and added some steampunk elements to the design. In the production of old-fashioned phone, I complete the whole model first during the process and then do the UV decomposition of the model, after finishing this model I got the conclusion that the model should be disassembled and checked in the process of each section of model production for the UV of the model, which will greatly accelerate the speed of the production of model’s materials and textures. So when making the vintage coffee table, I used the experience I summarized before, and took into account the dismantling of the model UV while making the model. This really speeded up my model creation process significantly. The height is very rigorously designed to ensure that it conforms to the style of the entire scene. When making the material of the coffee table top, I also refer to the wood color and texture of the bookshelf to ensure the unity of the overall wood style. Through the creation of the old phone and coffee table, I have a deeper understanding of the method of model creation, and at the same time have a richer understanding of the design of model textures, which allows me to create the third model. At that time, with more experience and experience, this also greatly helped the production speed and quality of the pipe system model. After completing the creation of the pipe system model, I started to make the texture of the pipes. Through my analysis of the overall room style design, I finally designed six different texture design schemes. According to the items placed in different areas where the pipeline is laid, the designed maps and material textures will have different style, so that the pipe system can better integrate into every corner of the room. Through this steampunk group project, not only my 3D model creation and the design and creation of the model’s materials and textures have been greatly improved, but also I have more experience in cooperating with the visual effects team.

Old Phone Model
Vintage Coffee Table Model
Pipe System Model
Categories
Advanced and Experimental Group Reels

Group Project Showreel

Categories
Advanced and Experimental Group

Steampunk Group Project Final Video

Categories
Advanced and Experimental Personal

Personal Project Critical Reflection

Through the production of personal projects this semester, I have learned a lot of knowledge and application of special effects production. First of all, I have a deeper understanding of the concept of model design and creation, and at the same time have a deeper understanding of special effects synthesis technology. In order to use it more skilfully, in terms of model creation, I have a more skilled application of model UV dismantling, and a deeper understanding of model material design and creation. At the same time, I have a better understanding of model lighting Design and adjustment have further in-depth understanding and application. As I chose to create a composite for my aerial footage over the Thames river, it is very important to restore the state of the light at that time, I tried various types of HDRI lighting effects and a series of lighting methods and adjustments to the details, and finally largely restored the lighting conditions in the video, which will have a better effect on the synthesis of the model. Afterwards, I imported the inverse camera using camera tracking in nuke into the scene of the spaceship model and rendered the exr raw footage needed for the compositing. Through the design and production of the above steps, I have a more in-depth understanding and knowledge of the adjustment of the scene light and design process. After I finished making the original footage for the composite, I started working in nuke, first I adjusted the color and tone of the original spacecraft image sequence footage and the aerial video footage to make them consistent, then I isolated and adjusted the different aov channels of the exr footage of the spacecraft, and adjusted the details of the spacecraft more delicately to make it more realistic in the picture, which made me appreciate very deeply that every detail is very important for the composite work. At the same time, in order to strengthen the treatment of details, after completing the color and tone adjustment, I then proceeded to create the heat wave generated by the tail of the aircraft, I selected the area affected by the heat wave through roto, and then synthesized a noise map in the selected area, and then adjusted the size and density of this noise map, so as to obtain the effect of the heat wave generated by the tail engine of the airship, which has a very significant increase in the realism of the synthesis effect. After that, I have used the previously designed animation of the model into nuke, through the nuke scene for the construction of point light source for the reflection of the ship projected on the river surface to produce, on top of this, I use the grade mask for the point light source to produce the spaceship shadow. Finally, I added a sound effect for the video of the spaceship. Through the production of this video, I have a more in-depth understanding of the use of CG compositing technique.

Categories
Advanced and Experimental Personal Reels

Personal Project Showreel

Categories
Advanced and Experimental Personal

Spaceship Over London Sky Personal Project

This week I add some sound effects to the spaceship project

Categories
Advanced and Experimental Personal

Personal Project Final Compositing

This week I finish the personal project final compositing in Nuke

Categories
Advanced and Experimental Group

Steampunk Group Project Look Dev Artist Model 3 – Pipe System

On the basis of the previously created pipeline and the pipe textures, I further created the overall pipe system.

Pipe System
Pipe System
Categories
Advanced and Experimental Group

Steampunk Group Project Model 3 – Pipe System Textures

This week I finish the pipe system UV and make six different types of pipe system textures for separate places in the room

Pipe system with Basic Textures
Pipe Texture on the Project Last Frame
Pipe System UV

Pipe System Texture 1

Pipe System Texture 2

Pipe System Texture 3

Pipe System Texture 4

Pipe System Texture 5

Pipe System Texture 6

Categories
Advanced and Experimental Personal

Personal Project Spaceship Engine Heat Haze

This week I created the heat haze effect of the engine by compositing a noise map on the tail of the plane and roto a certain area.

Heat Haze Effect
Noise Compositing Nodes
Noise Map