Categories
Thesis Proposal

Thesis Proposal Topic

I would like to study how actors and post-production special effects and animators can work together more efficiently to produce better works in this era of advanced digital technology and its widespread use in film and television productions, and how they can further integrate their acting skills with the virtual environment.

From the actors’ point of view when they are now supported by green screen and the Unreal Engine background, and use these technologies, which have been used extensively on film sets, to raise their acting skills to a higher level so that they can perform more naturally and realistically without the influence and limitations of these special effects environments.

From the perspective of post-production effects artist and performance animator, after capturing the details of the actor’s performance, how to complete a more natural and smooth performance animation while retaining the actor’s own performance characteristics, which requires the animator to be proficient in animation and understand the art of film performance at the same time, so as to better cooperate with the actor to create a better performance in the film

Key Issues and Debates

How actors use today’s advanced computer special effects technology to create their own unique screen image.

How to make the actor’s performance more natural and realistic in cooperation with special effects equipment and special effects artists to achieve a high degree of credibility.

What challenges does the increasing use of De-aging in motion pictures nowadays pose for the actor community and how should they respond.

How the special effects artist can maintain the same style as the actor’s performance in the post-production stage and further improve the performance level of the work through his own skills.

How actors and post-production effects artists should work together to produce better results in the film.

The film I will mainly look into for De-aging in motion pictures in The Irishman (2019)  

De-aging in motion pictures in The Irishman (2019)
De-aging in motion pictures in The Irishman (2019)
De-aging in motion pictures in The Irishman (2019)
Categories
Advanced and Experimental Group

Steampunk Group Project Model

In this steampunk group project, I’m a look dev artist, mainly doing the modeling and texture work for the old phone, coffee table, and pipe system on the wall.

Old Phone Model

Categories
Advanced and Experimental Group

Steampunk Group Project Look Dev Artist Model 1 – Old Phone

The creation idea of my old phone is that it not only has a steampunk-style gear mechanism but also has a very modern midsole hollow design. It retains the classics and also has an extremely avant-garde design.

Old Phone Model Base Support WIP
Old Phone Model Base Support WIP
Old Phone Model WIP
Categories
Advanced and Experimental Personal

Personal Project Proposal

First of all, my understanding and knowledge of the VFX industry are through the process of studying filmmaking, I think it is a creative industry with unlimited possibilities and can be of great help to the filmmaking industry I want to work in. I hope to have the common sense to produce some shots with VFX film quality in this personal project. In this project, I want to create a picture similar to the aliens descending on the earth in District 9(2009)and Arrival (2016). First, I determine the model, material, and texture of the spaceship through Maya, and then use a drone to shoot a scene over London, and then use this part The footage was imported into Nuke for camera tracking, and then the rendered image of the spaceship was composited with the footage over London.

Reference Film
Reference Film
Categories
Advanced and Experimental Group

3DEqualizer to Nuke

This week I use 3DEqualizer export to Nuke and continue to further work in Nuke X

Tracking in 3DEqualizer
Export to Nuke X
Categories
Advanced and Experimental Group

3DEqualizer to Maya

This week we learned 3DEqualizer for camera tracking, and import the data into Maya for further work.

3DEqualizer
The Scene Locators in Maya
Categories
Advanced and Experimental Group

Group Project Steampunk Overview

In the group project of this semester, we need to work together in a group of 12 to create a steampunk-style video work, which includes two parts, some members create models, and some team members make videos compositing.

Group List

Look Dev Artist: | Roos Stolk
Look Dev Artist: | Shuaqi Li
Look Dev Artist: | Nira
Look Dev Artist: | Jiachen
Look Dev Artist: | Jesse Ma
Look Dev Artist: | Muqing Liang
Look Dev Artist: | Yanbin
Look Dev Artist: | Zhiqian Huang
Look Dev Artist: | Shiqi Ma

CG Generalist: | Martyna
CG Lead: | Martyna/Roos

Compositor: | Vitus
Compositing Lead: | Christos

So in this group, I”m a Look Dev Artist, mainly responsible for the creation of the scene 3D asset models. At the same time, in my understanding and research of steampunk film and television, I found my personal favorite animated film about steampunk, Hal’s Moving Castle (2004)by Hayao Miyazaki, produced by Ghibli Studio, and I also made some experimental fusion of the real 3D model I created with the style of this anime as if the 2D film’s This will be the direction of my research during the progress of this team project.

Hal’s Moving Castle (2004)
Hal’s Moving Castle (2004)
Hal’s Moving Castle (2004)
Hal’s Moving Castle (2004)