This week we mainly distributed the city models more randomly to make them look more realistic and at the same time added window materials and building textures to the city models. At first, I use the mash lights to generally show some cyberpunk concepts. And then added some cyberpunk details to various parts of the city, such as holographic projections, billboards, and high-rise warning lights, Also add some fog and steam effects. At the same time set up the camera for the scene according to the storyboard.




After this, Roos and I added sound and music to the short film
